Friday, March 17, 2006

Driving Creativity Through Rapid Prototyping: Video Games Made in Two Days

About rapid prototyping...

"Long-time ICE Cubes will know that we are big fans of prototyping. Kris Schultz who works for the uber-cool Resource Interactive shared this little bit of information on rapid prototyping for video games. This is what he tells us about the project:


I think the constraints are pretty cool and clever. You might recall that Google's Marissa Mayer riffed about the virtues of constraints in a recent BusinessWeek article."   continued ...   (Via Improving Customer Experience)


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