Sunday, April 16, 2006

Games and user experience

Looking to games to enhance user experience ...

"Luke Wroblewski, principal designer at Yahoo!, points to a series of resources about how the principles behind games enable richer user experiences and more.

Dream machines, Wired (guest editor: Will Wright)
“… the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.”

Putting the fun in functional (by Amy Jo Kim, creative director, ShuffleBrain)
Games are designed to be fun and engaging, and whenever you can make any system or application more fun you'll likely improve the user experience and get them using the system more regularly and for longer times.

Clues to the future: what the users of tomorrow are teaching us today (by Andrew Hinton)
Designing a game overlaps heavily with designing information spaces and thus there is much IAs can learn from game design. For example, game sites assume multitasking and are ok with complex interfaces. Games assume you will learn by doing."   continued ...   (Via Putting people first)

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