Monday, May 01, 2006

Designing for everyware: An interview with Adam Greenfield

Design interview...

"Ubiquitous computing—computing systems that are everywhere around us—are becoming increasingly part of our everyday. Smart appliances and interfaces that respond to gesture and voice are no longer just reserved for films like Minority Report; they are our new reality. Designing for systems we cannot see or anticipate suggests some significant shifts.

For designers, how will these new systems affect one’s approach to design? For people, how will these new systems affect our expectations? Adam Greenfield, author of recently published Everyware: The dawning age of ubiquitous computing, suggests some clear answers through a concept he has coined “everyware.”

Liz Danzico: Can you describe what you mean by “everyware?”

Adam Greenfield: “Everyware” is information processing that has been removed from the context of the personal computer and distributed everywhere in the built environment. The qualities of information sensing, information processing and output, for example, have been taken from a box that we address in a one-by-one, one-to-one relationship, and have been, instead, embedded in the objects and services of everyday life. That includes things such as architectural space, ordinary everyday objects, clothing, street furniture, vehicles, you name it—all gathering information, sensing information, processing, responding and feeding them back out into the world."   continued ...   (Via AIGA)

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