Thursday, May 18, 2006

Paper prototyping in video game development

Game design on handhelds...

"Game development is purely design-driven. Ultimately, it is this concept-made-reality design that consumers use to interact with the virtual game world. Game design seems easy, but is actually quite demanding and raises many questions. Will players notice a certain important mission-critical object in a room? What if he doesn’t and can not proceed? The player might get frustrated to the point of giving up on the game, and in the extreme circumstance, swear off the brand due to the bad experience.

With skyrocketing game development costs, it is quite evident that the user’s perceived experience of the game’s design can ultimately make or break a game development company. However, very few development studios can afford to run many usability/playability prototype tests on their game concepts before starting development. All too often, such companies find out right before the launch deadline that their concepts are either dysfunctional or just not fun at all."   continued ...   (Via Handheld Usability)



Paper prototyping on handhelds - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Paper prototyping on handhelds

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