Tuesday, May 09, 2006

Savoring Our Design Mistakes

Learning from mistakes ...

"On a discussion list I regularly read, a usability professional shared this idea:

"My team has a custom of placing a large monkey (of the stuffed toy variety!) on the desk of any developer who breaks the current build with faulty code. We are thinking of introducing an equivalent badge of shame for developers who produce a particularly poor user experience or deviate wildly from our UI standards."

In my opinion, this is moving in the wrong direction.

Assuming the developer had the best of intentions (and why *shouldn’t* we assume that? — after all *we* do, don’t we?), the developer who produces a non-optimal user experience has actually done the team a favor by making obvious an important design requirement. Every time a team member bumps into a boundary of what good experience should be, we learn something we didn’t know before."   continued ...   (Via UIE Brain Sparks)

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