Thursday, October 26, 2006

Over the wall 2-stage design: What?

Objection to the 2-stage design concept ...

"So last night Dan Saffer of Adaptive Path gave a solid talk for the NYC IxDA monthly event and even demonstrated through exercise about the need for us to change the ways we communicate our designs. At the end of the talk someone asked about how the methods he was describing, namely using animations may be stepping on the toes of their visual designer counterparts.

Personally, I was stunned to hear such a comment. But first let me fess up. I’m an innie working on software and not web sites. i work on hosted applications (at the moment). It has been a long time since I’ve been in any environment where there were different resources for visual design and interaction design or IA. (For me it is IxD). I haven’t worked in an agency/consultancy environment for a long time where graphic design took precedence over interaction design or IA.

But that being said, after 7+ years of solid UX understanding why was such a comment not only made, but also followed up on by so many nodding heads. Am I that out of it?

For me, it has been about collaboration. When I have had separate roles for visual and Ix design available to me, it was never about handing over the wall. It was always about 2 (or more people) working in unison towards a common goal of making a holistic design work. We work together and each takes over driving the craft as their roles allow for that technical expertise. Each though shares a vision or tries to create a shared vision."    (Continued via Engage!)    [Usability Resources]

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