Friday, November 17, 2006

Buxton on Sketching and Experience Design

Using sketches to come up with ideas ...

"It’s hard to describe what design is because it crosses so many boundaries: fashion, architecture, interaction, and mechanical, to name a few.

But it’s easy to talk about what all those different types of design have in common. One thing is sketching. While a clothing designer is trained very differently from an architect or an industrial designer, they all learn to use sketches as basic starting point.

Buxton asserted sketching was a fundamental activity to ideation. It is a quick way to play with an idea. And it communicates the proper stage of the idea to the viewers. Early, rough sketches just scream, “This is an idea! I’m not done!”

Buxton talked about a study of sketching for traditional design disciplines that showed all had common attributes:

• They are quick to make and timely to talk about the idea
• They are inexpensive and easy to dispose of (making designers less “wedded” to a particular idea because of investment)
• They are plentiful (designers should bring many different ideas-as-sketches to the table, not just one)
• They have a clear vocabulary (such as drawing through the endpoints to show the “unfinishedness” of the idea)
• They use no higher resolution than necessary (so they don’t waste designer’s time and effort in preparation)
• Their resolution does not suggest they are further along than they really are (to avoid giving the impression of being more done than reality)
• They suggest and explore instead of confirming (to support ideation, instead of forcing decisions)"    (Continued via UIE Brain Sparks)    [Usability Resources]

Sketch - Usability, User Interface Design



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