Thursday, December 21, 2006

The visual principles of storyboarding

Developing a character in storyboarding ...

“An artist emphasizes some things and de-emphasizes other things to make a statement.”

There’s a lot of inspiration about visual principles to be had at Temple Of The Seven Golden Camels, Mark Kennedy’s site about the art of storyboarding. The main topic is animation and drawing, but the visual principles discussed — what makes things blend together, group, separate, create interest, etc. — apply to more than just movie making.

Statements like the following, from Things They Don’t Teach in Art School #1, relate to the task of modeling a domain and creating an interface for it.

Real living forms are very complicated. But the point of art isn’t to capture life with all of it’s details….photography can do that just fine. An artist caricatures the world, filters it, makes choices. An artist emphasizes some things and de-emphasizes other things to make a statement…You can bend the forms to your will — make them what they need to be to make your drawing work. Make them be what will contribute to the best statement and/or the best design. If it looks right, then it is right. Design is more important than accurate structure!

Anthropologist Gregory Bateson once said information is “a difference which makes a difference.” The road to that difference is this filtering process of deciding what matters, what gets emphasized, and what gets downplayed in order to ultimately say something meaningful.

Character introductions
Another interesting post there is Character Introductions, which talks about the need to craft intros very carefully so they communicate to the audience exactly what the character is about."    (Continued via 37signals)    [Usability Resources]

Character Introduction - Usability, User Interface Design

Character Introduction


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