Wednesday, January 10, 2007

iPhone Analysis: Apple's Revolution for the Few

More on the iPhone user interface design from PC Magazine ...

"Yes, it's a revolution. Apple shot for the ultimate high end with its iPhone announcement today, loading in radical new features that other phone manufacturers will be racing to catch up with.

And they'll have room to race, because the iPhone is priced so high that only true fans will be able to afford one, and only Cingular customers will be able to buy it. That will prevent Apple from dominating the smart phone market the way they have the MP3 player market.

... The interface looks a lot like an iPod, and a lot like OS X. This is good—great, in fact—because cell phone interfaces have needed an overhaul for years. Many phones today are based either on ancient OSes developed before mobile media, or picky PDA operating systems designed to be tapped with a stylus. The iPhone's elegant scrolling and big buttons take smartphone applications and get rid of the need for a stylus.

Apple aims to solve the famous problem of cell phone usability with an all-touch screen interface that you can tap with your finger rather than a stylus. Americans haven't taken to all-touch-screen phones before because of the lack of tactile feedback proving that you've pressed a button, and the unattractive "screen grease" look that results from pressing your cheek to a touch screen. But touch-screen phones like the Motorola MING have been wildly popular in Asia, where people tend to draw Chinese and Japanese characters on their phones with their fingers.

Among the iPhone's many innovations is "multitouch"—an interface where you can, say, pinch things on the screen with two fingers and drag your fingers apart to make the items bigger. It's just one of many radical, intuitive elements in this phone that I hope other manufacturers will copy."    (Continued via PC Magazine)    [Usability Resources]

iPhone User Interface Design - Usability, User Interface Design

iPhone User Interface Design


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