Sunday, July 08, 2007

Philips Design on experiencing experience design

Philips' Slava Kozlov on Experience Evaluation ...

"Last year I wrote about how Philips Design is entering Second Life (SL) with the specific objective to co-create with end-users.

I hadn’t heard much from it since, until I found a post today by Slava Kozlov where he talks about his second SL presentation - I cannot find the first one - that dealt specifically with the experience design process.

During the presentation Kozlov distributed a recent Philips paper about “Experience Evaluation” (pdf, 830 kb, 14 slides) and demonstrated the AMEC research project (AMbient ECologies) that Philips participates in - see summary below.

An earlier Kozlov post reports on how Philips Design continues to recruit people for its research projects and creative workshops in Second Life. More information on these, and other research and design activities of the company at the first site of Philips Design in SL, Co-creative Experiences. Using interactive posters on the site, people (or better “SL avatars”) can also join the group of Philips Design Friends, and have a chance to join one of these creative sessions in the future. Both experienced dwellers and total newbies are welcomed.

Ambient Ecologies project

Within the next decade, as digital technologies become increasingly pervasive, we might find ourselves living with almost invisible, intelligent interactive systems – an ‘Ambient Intelligence’ – that will form a part of our everyday existence and ecology. The implications of this development are far reaching for individuals, businesses and communities. Ambient Intelligence could lead to great opportunities. But as with all new technologies, we know that the technology itself is neither good nor bad. It is how we might use it that makes the difference. The main challenge at this moment is to guarantee that the new Ambient Intelligence technologies are appropriate, sustainable and meet people’s individual and social needs.

The AMEC (Ambient Ecologies) project addresses this challenge by defining the architectural framework and developing the methodologies, tools and design methods for people involvement, which will facilitate a user-centred evolution to this new Ambient Intelligent environment."    (Continued via Putting people first)    [Usability Resources]

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