Tuesday, August 28, 2007

iPhone-specific pages are a bad idea

Designing for the experience rather than the device ...

"Remember the old days when we were promised jetpacks, flying skateboards and the mobile web? Well we still haven’t got the Back to the Future gear but some would argue that devices like the iPhone do bring us closer to the internet, anywhere.

The iPhone gives you the best experience browsing the web on a mobile phone although contrarily to what some people seem to believe, that’s because it doesn’t need iPhone-specific pages to feel right. Apple did a terrific job at crafting a device that gives you the web (as it is today) in your hands. And that takes me to my main point: which is that designing pages exclusively for the iPhone is a dumb idea.
Dumb? But it’s the iPhone!

Here’s a hypothesis: Google launches their own mobile device, say, tomorrow - and it’s so beautiful you need to have it. In fact, it’s so amazing you’ll be throwing that iPhone out the window. Suddenly you get it, all those iPhone-crafted pages are suddenly useless, because they are built specifically with one device in mind.

... Design for the experience, not the device

A better idea is to design for an experience, not a specific device like the iPhone. Just like you design for desktop browsers by assessing constraints (like window size) and building an experience based on those constraints, why not do it for mobile devices in general? Truth is carefully crafted pages can actually display perfectly both on the desktop and the mobile web (iPhone or not)."    (Continued via Webreakstuff)    [Usability Resources]

iPhone - Usability, User Interface Design



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