Tuesday, December 25, 2007

Developing Affective Interface Technology for New Media, Digital Arts and Entertainment

The CALLAS Project – Conveying Affectiveness in Leading-edge Living Adaptive Systems ...

"This time it’s not the legendary Maria Callas being honoured, but an Integrated Project in research and development that’s been named after her. CALLAS – Conveying Affectiveness in Leading-edge Living Adaptive Systems, a project co-financed by the European Commission under the Sixth Framework Programme, proposes the development of innovative technology –multi modal affective interfaces- within New Media and Digital Arts and Entertainment.

After twelve months of life, CALLAS has reached its first important results which are focused on the integration of new emotional models centred on a wider variety of sensations and emotions. These models aim to enhance the experience of the final user, whether situated in public places or the theatre to the transmission of interactive TV. These models and components for example will enhance the experience by capturing the emotional state of the spectator and final user across a wide recognition of their facial characteristics, expressions or paralinguistic expressions.

So, why does a project like CALLAS exist? Because in today’s digital society, natural communication between people, based on gestures, movements, sounds and verbal expressions is imposed with a much greater emphasis on a new form of interaction, that being between people and machines. It is emotion, in all expressions, that has a fundamental role in the conditioning of natural communication between two people that must be emulated when service based interfaces are developed to enhance the interaction between people and machines. For this reason, the affective interfaces developed by CALLAS cover a fundamental role in the new media experiences like: Digital Theatre, Interactive TV, Augmented Reality Art and Interactive Public Performances.

Emotional multimodal interfaces aim at achieving the highest level of naturalness in human-computer interaction. One of the main challenges for CALLAS is to implement the concept of affective emotional input for interactive media rather than within a traditional interface paradigm. Affective and emotional interfaces are generally concerned with the real-time identification of user emotions to determine system response. They rely most often on emotions such as joy, fear or anger. However, interaction with new media such as interactive narratives, digital theatre or digital arts involves different ranges of emotions on the user’s side, some of which correspond to responses to aesthetic properties of the media, or characterise the user experience itself in terms of enjoyment and entertainment. To identify these, more complex articulations of modalities are required. Such key aspects are currently being investigated within the CALLAS project in the specific area of Art and Entertainment applications."    (Continued via Usability News)    [Usability Resources]

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