Tuesday, November 04, 2008

First Fictions and the Parable of the Palace

Designing ubiquitous experiences ...

“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.”—Mark Weiser [1]

Welcome to the inaugural installment of “Everyware: Designing the Ubiquitous Experience,” a column exploring user experience and design in the era of ubiquitous computing. Through this column, interested readers can investigate the expanding wavefront of the ubiquitous experience as it impacts design, covering topics ranging from ubiquitous computing to near-field communication, pervasive computing, The Internet of Things, spimes, ubicomp, locative media, and ambient informatics.

Everyware is the term coined by designer and futurist Adam Greenfield to describe “a vision of processing power so distributed throughout the environment that computers per se effectively disappear.” [2] The realization of the future that Greenfield envisions will mean fundamental changes to nearly every aspect of our lives.

“All the familiar rituals of daily life—things as fundamental as the way we wake up in the morning, get to work, shop for our groceries—are remade as an intricate dance of information about ourselves, the state of the external world, and the options available to us at any given moment.”—Adam Greenfield [2]

Descriptions of technosocial futures often lack the engaging nuances and compelling richness of experiential narratives, so Greenfield describes the human experience of everyware as “one coherent paradigm of interaction,” in which “all the information we look to our phones or Web browsers to provide becomes accessible from just about anywhere, at any time, and is delivered in a manner appropriate to our location and context."    (Continued via UXmatters, Joe Lamantia)    [Usability Resources]

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