Thursday, April 30, 2009

Using Prior Work in Your Portfolio

Using your past work in a new job ...

"Q: Have you run into problems with your company forbidding you to use the work you’ve done for them in your online portfolio, even after the products are in the market? If so, how have you gotten around this problem?—from a UXmatters reader

The following experts answer this question:

* John Ferrara—Information Architect at Vanguard
* David Malouf—Professor of Interaction Design at Savannah College of Art & Design; Founder and former Vice President, Interaction Design Association (IxDA)
* Greg Nudelman—User Interface Designer at Ketera; UXmatters columnist
* Whitney Quesenbery—Principal Consultant at Whitney Interactive Design; Founder and Past-President, Usability Professionals’ Association (UPA); Fellow, Society for Technical Communications (STC); UXmatters columnist

Strategies for Overcoming Publication Challenges

“I think anyone working in design or user experience would probably answer yes,” answers Greg. “To overcome such challenges, I have used several strategies with variable success:

1. Sell the company the benefits of publication. Many companies see any publication as inherently risky. Companies are risk averse. This is the reality. There have to be some tangible benefits for a company to take the risk at letting you publish anything. In the past, I have made such points such as these:

* Winners flock with winners. You will attract top-notch design and UX talent by showing your design expertise.
* You will attract more investors by showing off your design expertise.

I am sure you can think of other reasons that apply in your own situation.

2. Get key people on board. If you need your boss’s permission to publish, make him or her one of the group of authors, giving that person full credit for hiring a smart, ambitious go-getter like yourself. If there is a well-placed, influential person in your department, get his or her support before you pitch it to your boss."    (Continued via UXMatters, Janet M. Six)    [Usability Resources]

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